AI Insights · Timothy · July 2022
Top 5 Vikings Games Performance in Turkey Q2 2022
In Q2 2022, Viking-themed games in Turkey showed varied performance across key metrics. Here’s a closer look at the top five apps.
In Q2 2022, Viking-themed games in Turkey demonstrated diverse trends in weekly downloads, revenue, and active users, according to data from Sensor Tower. Here’s an overview of how the top five apps performed during this period.
Vikingard from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD saw a mixed trend in weekly revenue, starting at around $3.3K at the end of March and peaking at approximately $4.4K in mid-April before declining to $2.2K in early June, then rebounding to $3.8K by the end of June. Weekly downloads for Vikingard exhibited fluctuations, beginning the quarter with 7.4K and reaching a high of 15.5K in early May before stabilizing around 9.3K in late June. The app's weekly active users grew from 5.5K at the end of March to a peak of 14K in early May, before settling at around 10.7K by the end of June.
Vikings: War of Clans by Plarium LLC experienced an overall increase in weekly revenue, starting from $2K at the end of March and peaking at $4K in mid-June. Weekly downloads, however, exhibited a downward trend, starting at 718 and decreasing to 329 by the end of June. The weekly active users showed a slight decline from 2.3K at the end of March to 1.7K by the end of June.
Frostborn: Coop Survival from Kefir saw weekly revenue fluctuate, starting at $911 at the end of March and peaking at $4.7K by the end of June. Weekly downloads remained relatively stable, starting at 283 and ending at 474, with a notable spike to 1.2K in late April. The app's weekly active users increased from 2.6K at the end of March to a high of 3.6K in late April, before stabilizing around 2.4K by the end of June.
Lucky Buddies by Joyvoo Ltd. showed varied trends in weekly revenue, starting at $902 at the end of March and peaking at $2K in early May, then fluctuating around $1.3K by the end of June. Weekly downloads exhibited significant volatility, starting at 3.3K, spiking to nearly 13K at the end of May, and then declining to 5.8K by the end of June. The weekly active users for Lucky Buddies also showed an upward trend, increasing from 3.4K at the end of March to a peak of 11.9K in mid-June, before settling at 7.9K by the end of June.
Bad North: Jotunn Edition from Raw Fury had negligible performance in terms of revenue, downloads, and active users, with no significant data reported for these metrics throughout the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.